![]() ![]() Now, I'm not saying this is what they should do though, just that they could do it if they wanted to. To a certain degree at least, too big of a power difference would certainly lead to tons of player confusion. It would also open up the possibility of buffing weak spectre choices and nerfing strong spectre choices without affecting the enemies themselves. This would of course be a lot of work but it could be done. If GGG is worried that gem level would scale too well for spectres if they used monsters' current stat tables they could create a second set of stat tables for monsters when they are raised as spectres. A gem lvl 28 Zombie has has about 120% more of both. A gem lvl 24 Zombie has roughly 50% more dps and life than a gem lvl 20 one for example. I don't think raised zombies scale that differently than enemy monsters. Start doing the math and see how it doesn't work without a hard cap. Raise Spectre Gem can be used at level 19, so starting point for Raise Spectre should be around level 19, not the 36 from the example. That is 8 levels above Uber Atziri area.īy the way, if you scale down using 2 per level starting from level 16 Raise Spectre, you get down to level 36, which is far beyond the level that you can first use Raise Spectre, which is 19.ĭo note, you need to scale down as well as up. Now, how do you plan to scale on a per level basis? 1 per level, 2 per level, 3 per level? If we assume 2 per level, meaning level 18 Raise Spectre gets you 70. +2 minion helmet also isn't available until level 65. This means Raise Spectre should raise level 66 spectres at level 16, which is below Upper Sceptre zone, already forcing the player to compensate by making them put Raise Spectre on a +1 or +2 minion helmet. By around player level 68, you will be around Upper Spectre of God. If you assume they play normally, like most normal players. How can you possibly scale a 7 level difference in gems? Or do you assume they play normally, meaning they will have a +2 minion level on a level 18 Raise Spectre Gem at end game?ĭo note, there is huge level difference of 27 vs 20. Now, do you assume everyone will have Corrupted Empower Gem (+3), Corrupted Raise Spectre (21), on a +1 to all levels armor? You end up with 4 (bonus from empower) + 22 (bonus from raise spectre) + 1 (bonus from +1 to all levels) = 27. Gem levels have too large of a range to balance correctly. Unless you do a hard cap on Spectre Gem level, they will either be overpowered or unuse-able. ![]()
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